Puzzle: This is a noncombat encounter that tests the playersÆ mental skills in some
fashion. Most puzzles involve logic, memory, or creativity. The riddle game
included in J.R.R. TolkienÆs novel, The Hobbit, represents one kind of puzzle encounter.
Puzzles are an excellent way to make players rely on themselves rather than on
their charactersÆ abilities. The best puzzles fit your gameÆs atmosphere; word
plays on pop music lyrics or Disney movie titles arenÆt a good approach to
puzzle making unless you are playing the adventure for laughs.
You can add some tension to a puzzle encounter by combining it with a trapùthe
characters suffer damage or a magical effect if they give an incorrect
responseùor guardianùwhich attacks if the correct answer is not provided.
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